Is information technology driving the cognitive perception of reality into virtual environment?
Throughout history man has built different spaces conceptualized upon the understanding of the mechanics of living, adapting and invading the natural environment, transferring the graphical reproduction of the natural form into architectural form. Not only that has analysed the cavities in which man used to live, but also analysed the senses which these spaces had to offer.
The structure has enabled man to place the connections with the environment into a realm of possibilities, which interact with the natural environment and the architectural form, creating a seamless structural and functional principle. It is now inter-connected and articulated at every ramification, it is exchanging information, it is mechanical and computational, which generate a new set of logical forms and surfaces, which not only defines the reality as we perceive it, but it also places the reality into another realm of interaction, challenging the physical understanding of spatial possibilities to enhance the complexity of the built environment.
The structure has enabled man to access corporeal designs, as virtual entities and to translate the sensitive reaction of human body into the realm of connections and inter-articulations which are driven by digital interfaces into a realm of virtual environments.Digital interfacesDigital interfaces are the product of artificial intelligence (AI) embedded systems, which are defined by rules and codes implemented into a specific defined environment, to be fallowed step by step. The action implemented behaviours, or parameters, define the products of generated forms in digital environment interfaces.
The parameters are formulated to transfer the information of the implemented behaviours into modes of connection, generating basic points of interaction with at least one element. The list of elements gathered within the process of connection is further developed as the point of interaction within the gathered ‘inter-articulation‘ (Patrick Schumacher, 2007).
The new generated articulation has the information of previous inter-articulated system, but at the same time is still calculating the implemented behaviours and the new created articulation. Because the parameters have implemented memory capacity, then all the information gathered is expanding through accumulation.
The accumulation in every ramification is transferring the information gathered in its state of interaction in the whole system, and the information is being exchanged in two ways: uploading and downloading only the needed points of interaction; in order to achieve its state and to complete the system in every direction and at every point of the inter-articulation within the digital environment.
The accumulation expands by interrogating the manipulations where the connection takes place within the digital system, gathering information from the interrogated events. It betters the internalparameters to avoid repetitive patterns, which are already stored within its memory from previous interactions.Digital interfaces negotiate the boundary between what we perceive as reality and what we build as abstract space.
It is at the stage where the framed visual reality is suggested by form behind description, giving us the essence of spatial understanding which is incorporating movement of the architectural image, and the realization of it, which distinguishes itself as a elaboration of organizational parts; the negotiation between what man perceives as spatial information and what man translates as visual expression.
The image of the virtual systems results in a transposition between cognition and expression, as a physical description of the perceived reality, which is in fact a transposition between natural light and internal body sensors, or as Leon van Schaik (2008) points here, that the ‗space is a product of mental space‘, which places the man into interior self-preservation, where based on the interactions between interior space of the mind, is actually generating the visual illusion of the real world.
If all comes from interior metal space, could we implement the interior of the mental space into the product of mental space? Would this gather the previous experiences and the new generated mental space? How is this adapting the architectural change?The adoption of digital systems has emphasised the way in which architecture has challenged the node of articulating the process of information exchange between spaces.
It helped to better articulate the links between architectural image and the built space.
Information processing is transforming our mind and our perception of the world‘ (The architecture of intelligence 2001:88). If information processing is transforming our mind and our perception, than the perceived reality translated intovisual expression is articulating the product of our mental space, which is gathering the new generated information, bettering the existing connections, and adapting to change.
Would be the betterment to change the product of mental space? If it is, as being a product of mental space, than the betterment to change is leading our consciousness to integrate within the process of information exchange. All the better articulated links and nodes give to the architectural image the expression in which our physical cognition represents. Than the product of mental space becomes the representation of interior thought.
The electronic architecture
Digital systems in their early stage as groups had gathered a blank state of information, represented in basic interaction between man and the machine, applying forces of manipulation to achieve the power necessary to move or to create a suggested space. Man has continuously challenged to offer a new state of the digital system always bettering the previous digital system by creating new laws and forces which pre-re-writes a new system, which is gathered and composed upon the information assimilated in the previous process of interaction.
Last generated system achieving a blank state when bettering the forward interaction to build the new system. Architecture embedded with electrical and computational parts becomes an electronically artificial device itself, which interacts into a suitable digital reality.‗Digital is like reality itself‘ (The charter of Zurich, 2003:18).
This interpretation could assume that all the generated algorithms, are in fact the reality itself, absorbing the provided connection from natural systems and placing them into a transgression of the natural environment and digital, affecting the perception of the real, becoming virtual. It would be necessary to avoid some of the repeating patterns‘ avoid repetition, avoid straight lines, avoid right angles, avoid corners‘ (Patrick Schumacher, 2007 ) which had mapped our physical understanding but at the same time it has differentiated the articulations which had to make the interaction possible.
Would the manipulation of the perception, be the electronically device which power our senses to percept the space? If the manipulation of perception is transgressed into real systems, with which we interact day by day, then, the way in which the spatial perception is affecting our cognitive understating it is not only affected by advancements in technology which determines new fields of negotiation between surfaces and gathered spaces, but also it reflects our perception through the contrast of historical views which shaped our understating.
Could this be the image that man had as interrelation of parts within the system? Is it now the pivot in developing a differentiation of the system which is accurately processing the information? Is the information forcing the new generated patterns to actualize the movement of virtual entities through structure changes? Could this create a new information dimension? Would this dimension be the tactile dimension in which the individual is placed between multiple bodily sensors, acting as an entity?
Therefore what was static is now joining with the elaboration of new virtual environments through visual, acoustic and tactile movement. Would this new change challenge the unnecessary spaces and disordered spaces to become a flexible complex entity‘ (Abstract space, 2007:19), striving to elegant complexity‘ (PatrickSchumacher, 2007), challenging the logical assumption, rather than idealized potential?
‘Attributed to a person elegance suggests the effortless display of sophistication. We also talk about an elegant solution to a complex problem. In fact only if the problem is complex and difficult does the solution deserve the attribute ―elegant‖.
While simplistic solutions are pseudo-solutions, the elegant solution is marked by an economy of means by which it conquers complexity and resolves (unnecessary) complications. It is this kind of connotation that we would like to harness. An elegant building or urban design should therefore be able to manage considerable complexity without descending into disorder. ‘ (Patrick Schumacher, 2007)
As Patrick Schumacher points here, man should be able to manage considerable complexity without descending into disorder. What would drive the complexity into disorder? If simplistic solutions are just another type of solutions, or ‗pseudo-solutions‘ as he says, than the problem of complexity would be generated be the lack of information within the generated solutions. By this the problem of complex entity should challenge and balance the problem of unnecessary and the disordered spaces, in order to place the connection between the generated spaces.
Would this resolve the unnecessary complications within systems? If the problem of complexity would be the balance between systems, than the elegant solutions should mark theeconomy of means, conquering the complexity, without descending into disorder because it has gathered the information from both systems.
If natural environment and the new generation of architectural form could mark this economy of balance between systems and architecture, than the product of architectural image would be the image of our natural environment, blended through landscape, in perfect equilibrium with the natural ecologies, without descending into disorder because of the complexity conquered within the previous processes.
Would then architectural space become the skin of the nature? Would this make the link with the nature?Connection with the environmentMan in its journey through space as Dan O‘Sullivan (1994) has mentioned, is constantly looking for points and signage to interact with, generating connected relations between nature and the build environment.
The journey offers the representation of the projected consciousness, in other terms the built reality which is in fact a product of repetitive information packets generated through the built environment into one system. If the reality is a product of our imagination, how is this affecting the way in which we build our environment?
If architecture is the product of our imagination, or as Leon van Schaik (2008) has mentioned, architecture is a product of mental space‘ then the reality becomes a repetitive information packet, which form our brain structure, manipulating our view and our perception of the built environment through the surrounding space.
Based upon the interaction betweenspace and the perception of the build environment, the interaction nurtures the sensorial synthesis, based and formed from patterns interacting sound, colour, smell, touch, sight; organizations which are created not only to give us the sense of space, but also to place us inside, and outside the inhabited space, and in the atmosphere within.
It would be described as a place in space where all the information is gathered like in a supercomputer. Its interactions, its links and the pathway to its reactions is the mechanism in which will drive the individual to gather the information and process it into visual memory, placing the individual partitions in elegant composition‘ as Patrick Schumacher (2007) points out.
Just like natural systems, elegant compositions are so highly integrated that they cannot be easily decomposed into independent subsystems – a major point of difference in comparison with the modern design paradigm of clear separation of functional subsystems. In fact the exploitation of natural forms like landscape formations or organic morphologies as a source domain for analogical transference into architecture makes a constructive contribution to the development of this new paradigm and language of architecture.‘ (Patrick Schumacher, 2007)
As Patrick Schumacher (2007) points here, he places the elegant compositions into another realm of integration, which in terms of their complexity, would be harder to be decomposed into individual subsystems, but if the decomposition is finding its interactions, could this create and drive the individual through realisation of functional subsystems?
As reaction to the logical mechanism in which the individual process the packets of information and stores within its internal memory, then the decomposition of natural systems should be made progressively through the partitions of elegant composition in order to understand their structure.
Would the constructive contribution of the elegant composition define their structure? As architectural space has been modulated through inertia between physical production and philosophical context, which had the bases in exploitation and understanding of the natural forms, then the elegant compositions could be the product of exploiting the physical and philosophical context of the natural form.
Exploitations in which architecture has been with natural environment and technology as the practical application of scientific discoveries‘ (Philip‘s, 2008), has been able to provide the physical endurance to join all the developing organisms into one system, forwarding the joined communities towards new mutations, a joined understanding, always at the barrier between old generated systems and new implemented behaviours developed in connections, articulations, links.
Just as natural systems architecture is interlinked and held in balance between elegant composition and integrated independent components which make architecture to fully integrate into environment. Man creatively adapts to the constructive contribution making the connection of the architecture to transfer the information of organic morphologies into development of built subsystems, separated by exploitation of social context in which the system differentiates.
Could this integration be the development of architecture to blend with the build environment through digital integration? Would architecture be the product of information technology? How is the new digital architecture blending into the built environment?Does it make a creative contribution to the natural environment? Is the environment accepting the changes?
If the complexity is balanced between systems, and thinking the natural environment as a natural system, then the equilibrium should create the needed interaction to generate better sustainable systems, within the digital and the natural systems.
Virtual Reality embedded into environment
Embedded within the virtual structure‘ (Abstract space, 2007:21), elegance strives for differentiation in dynamic order, examined between expression of values and their internal function within the structure concept.
Tendency is to process the virtual into logical cognition and expression, opening characteristics that should attract the social forces into becoming the potential for complexity in change and growth over time.
An essential part of this interrogation between complex and uncertain is relying on perception of the architectural image, that is reflecting on investigations which were developed by fixed meanings architecture as infrastructure, as interface, as a system of interconnection‘ (The architecture of intelligence, 2001:88), distributed at the boundary between art and science, which occurred over time in our history, as an accumulation in time that determined our perception of space.
At present, the digital is an interface between cognition and expression. With the integration of digital methods, primarily through new media animation software, it ispossible to view design acts not only as an on-going process within a larger continuum but potentially as ends in themselves. As substantial DeLanda‘s writing, form is always subject to its own internal process, so always becoming.
Actualization may be not necessary, or even possible. This stands in contrast to historical views that examined the architectural drawing as a material artefact (albeit a product of social forces).‘ (Abstract Space 2007:21)
The accumulation in time in which our perception had developed within the perception of the architectural image, has been, as in animation software packages, manipulated by a coordinate of time. If time is exponential, change, reversible and reversible‘ (Negotiate my boundary!, 2001:15) and storage, could this be patterned by the mass production of goods and services, which could create an increase in memory storage?
In other words, time has accumulated the information and had generated history and host. If we would try to generate an articulation‘ (Patrick Schumacher, 2007) between time and the logical ‗complexity‘ (Patrick Schumacher, 2007), could we generate new fields towards the way we develop spaces at the moment?
If this gives the point of interaction with the built environment and the natural ecosystem, the connection necessary to place them seamless together, is located in the architectural design? Is the architectural design being accentuated? Is this view a representation of moments through duration, emphasising the analytical ability of the mind‘ (The architecture of intelligence, 2001:89) to generate idealized static objects located in fixed spaces, creating fixed logical links.
Would this connection be the link between the complexity of our natural environment and the architectural image? Could this be the embedded space, as a projection of the reality?―Screens, connections, and electronic interfaces are all around us and live contemporaneously in flexible organizations and trans-typologies.
Architecture takes on life; it becomes an electronic and interactive organism, a new type of space is coming to light, indifferently real or simulated, two dimensional or three dimensional, the space makes everything contiguous, mixed, contaminated. The sense of things is dispersed in an uncontrolled dissemination.
Velocity is no longer physical but is the thought, absolute‖ (The charter of Zurich, 2003:10)A virtual space, linking all the interfaces and components into one electronic device, developed upon understanding the human electronic impulses from our body, which is guiding our movements and behaviours, grouped in packets of rules, codes, forces, separated into categories to be accessible and at the same time transferable.
These groups of packets, connected are developing flexible organizations. If virtual space introduces the elaboration of new multiplicity, cross-operable electronic interfaces, which become a fundamental boundary between human interaction and virtual interactive space, than is suggesting that the exploration of expected form is blended into the virtual realm of thought, embedded as a cognitive and intelligent phenomenon‘ (The architecture of intelligence, 2001:21).
If the virtual realm of thought becomes a projection of the reality, but at the same time the new emergent reality, could this develop the new spatial experience? Would it be dispersed into uncontrolled spatial experiences? Could this place the reality and the perception of experiences in a space? If the spatial experience could place the perception of experiences in a space where is between inside and outside, between concept andexperience‘ as Bernard Tschumi (2003) points here, then man should generate the connection between the inside and outside and the transposition between internal sensors and the external perception of experiences.
But as Michel Heim (2007-) points out that the scientists at NASA have tested virtual reality in flight simulators which lead to metal disorder. … the Virtual Reality gap between mind and body leads to alternate world syndrome (AWS) or alternate world disorder (AWD) where fragments of the psyche get stuck in one world while working in another.
Researchers find Virtual Reality users pointing their fingers in the real world and expecting to fly as they do in virtual environments. The positive side of such maladies is the possibility that Virtual Reality artworks in ―augmented reality‖ will be able to connect virtual and real images in ways that enhance and transform the human connection to primary reality.‘ (Michel Heim, 2007)
If at the transit between virtual reality and primary reality, the perception of experiences is dispersed into uncontrolled spatial experiences, this could mean, that patterns from the brain are dissociated between one world and another. Could the perception of experiences be flexible to suit both environments?
Are fragments of the psyche the product of the perception of experiences between inside and outside, between concept and experience‘ Bernard Tschumi (2003)?
If the perception of experience is in between these worlds of concept and experience, outside and inside, the dissociation between brain and spatial experiences from one worldremain into association of experiences, to suit both, which mean that the perception of experience is experienced in primary world, but at the same time is flexible in both environments.
Can personal computer be the presentation of the dissociation between both worlds? Man is using computer, but at the same time is flexible in both, applying the information assimilated form the organizations of real world, and the digital world, which is a reinterpretation of our behaviours. Could this mean that we work in both worlds, which suit both environments?
As in virtual spaces, the accumulation in every ramification should process the information into logical expression, giving to the spatial experiences the tendency to trans-relate between one another. If taking into consideration the classifier of the classifier of the projected image, into virtual entity, rather than a concept of experience, than the classifier of the projected image would be in transit with the perception of experiences.
Are experiences classified under a conceptual structure? Can their structure be defined?
Architecture took an important step in developing the structure by analysing the understanding of our environment, generated by nature, and by interrogating the rules that the natural environment had set, man in its journey has developed a similar understanding of the surrounding, where the built environment and man create the interconnection.
Architecture is the product of mental space, as the natural environment is the product of natural space. If the natural environment is theproduct of mental natural space, than the natural space has the perception of the surroundings.
If the perception of the surroundings is perceived as space self-preservation, therefore the perception of the surroundings should expand the interior-type continuity, reaching spatial mutability. The expansion of the surroundings should juxtapose the spatial connection between environments which should acquire directly open space. Is the expansion in its development had generated the accumulation of both environments?
From theory of how form has evolved, architecture is duplicating the cavities, or spaces generated by nature, connecting and disconnecting them to create a new perceived space.
A space that is fully interactive‘ (The architecture of intelligence 2001:76) providing information a dynamic continuum interacting as a whole‘ (Eco-design A manual for ecological design 2006:53) between built environment and our built society, as a reinterpretation of the natural form.
Not only that man had created the connection to better understand the human position within the environment, but also man had helped to generate new sets of articulations‘ (Patrick Schumacher, 2007) within the built environment which are articulating the natural environment.
By juxtaposing these two environments the man has been able to apply the understanding into enhanced natural-computer based interaction.Applying logical distribution in traffic analysing systems, which generate redistribution based on the analyses gathered into previous interaction with the human activities.
In this case the system has been already classified into dynamic linear patters, as being streets, and junctions as being the intersection between at least two dynamic linear patterns. If classifying the dynamic linear patterns with the classifier of the activities developed by the dynamic linear pattern into codes ofinteraction, which should transfer the information into sets of visual patterns (coloured patterns depending on the activity at one defined point within the given spatial interactivity), and place the information gathered into packets of information, the dynamic linear patterns are then transferred to visual receptor.
The information gathered into previous interaction, is placing the visual receptor into direct negotiation with information gathered from the whole grid of dynamic linear patterns, connecting them together. Where accentuating the receptors with large packets of information, the information is stored and negotiated between other connections. This is helping the system to understand the traffic positions within the chosen grid which is than redistributed through the flow of the grid, transferring large loads to other routes creating a homogenous flow within the city street grid.
The information packets are equilibrated at the same ratio. This is achieved by transferring the information through traffic lights signals, manipulating them based on the information gathered. This is helping to keep the traffic into continuous flow, helping drivers and city transferability.
An example is being developed by University of Tokyo which is able to measure and monitor the movement patterns of the pedestrians and vehicles. By processing the images from video cameras, they are able to provide close up monitor to avoid accidents, to increase the response time and to redirect patterns.
Toward the goals of efficiency and safety, we developed a precise tracking algorithm based on the Spatio-Temporal MRF model which is able to track both pedestrians and vehicles simultaneously against occlusions in the images. During the past fewyears, this model has been practically applied to acquire traffic flow statistics. However, in this paper, we present an improvement of the S-T MRF model so as to deal with flexible objects such as pedestrians as well as rigid objects such as vehicles.
Based on experimental results, this model was able to simultaneously track pedestrians and vehicles against occlusion even in very cluttered situations. Consequently, the improved S-T MRF model was proven to be effective for traffic monitoring at urban intersections.‘ (Kamijo Lab., 2009)
The accumulation of information generated by this process of interaction between the build environment and the natural environment is turning the reality of the urban streets into a digital interface, a display monitor. Visual sensors, which are the visual receptor for a junction, are placing the information technology at the extension between human body and natural environment. In this case architectural object becomes sensible to the human interaction.FIG. 1 – Traffic analysis (Komijo Lab, 2009)
Another example of sensor embedded construction is the St Anthony Falls Bridge which makes the connection between natural environment and the built environment to blend, to respond in real time to interferences, to discover and predict patterns within the internal structure.
It has an embedded early-warning system made of hundreds of sensors. They include wire and fibre optic stain and displacement gauges, accelerometers, potentiometers and corrosion sensors that have been built into the span to monitor of structural weaknesses, such as corroded concrete and overly strained joints.On top of this, temperature sensors embedded in the tarmac activate a system that sprays antifreeze on the road when it gets too cold, and a traffic-monitoring system alerts Minnesota Department of Transportation to divert traffic in the event of an accident or overcrowding.‘ (The Economist, 2009)
Information accumulated from this process is able to interact with the environment and its changeable nature, being able to deliver the information needed to generate and restructure a new pattern which interacts between architectural geometry and the architecture as an embedded organism, simulated into a digital environment, and differentiated in natural form.
Similar embedded digital environments are developed by IBM to better articulate the existing connections between the building itself, but at the same time, to better articulate the connections with the natural environment. A building is no more a static object placed into a physical space, now is instrumented to interact intelligent through the surroundings, in some case being able to make individual decisions, which will affect the community as a whole.
Instrumented: Today, many of the systems that constitute a building are managed independently — and many of them are not managed at all for their occupancy, energy use or thermal effect, due to a lack of sensors and monitors that would be needed to do so.
Interconnected: A lack of standards for measuring energy use and carbon footprints isolates buildings’ systems from each other and makes practices that can control and manage energy use more difficult to implement. And the lack of standard interfaces across the broad array of devices and systems in a building makes managing them from a central point or plan nearly impossible.
Intelligent: But with an instrumented and interconnected building, building owners and tenants can make better decisions about the building’s energy use — and can often rely on the green building to “make those decisions” itself. Additionally, smart policies — new government standards for energy efficiency and incentives for architects, builders, developers and owners, so that savings on future operating costs can go to the people making the upfront investments — can combine with incentives for utilities to achieve a reduction in buildings’ demands for energy and water.‘ (IBM – Smarter planet, 2009)
Is the connection with the information technology the pathway in directing the architecture towards new corporeal formations of spaces directed by architecture of logic and cognition? Is the new architectural form the articulation in which man attempts to define the possibilities of space?
If space is the boundary between physical negotiation of logical cognition, and the formal representation of abstract thought, than the represented form is interactive space. Symbols are taking the trajectory of signage which is placing the information into points of communication, generating physical interaction.
In this way, space isbecoming inter-connected by articulated points, generating forms of flow from packets of information through the entire system, which articulates and expands continuously, creating the framework for a virtual world.ConclusionIf man has generated the computer and the formations of living, it is now the knowledge enhanced computer-human integration which defines our spatial qualities.
It is now the connections and inter-articulations of the space which define the new mixed space between simulation and reality. In order to build this space, man has to understand the complex structure of the space, which places it in a realm of self-preservation, where space gains its identity, and which forces the interaction between human and space to become more and more interactive.
The interior space of the individual, which inhabits the space choreography created by waves of information assimilated in its memory, is releasing the servicing spaces of its perception, opening the boundary of the architectural form. The perception of spatial movement is reinforcing the performative similarity and modulation stretched behind private zones of information, within the interior of the individual.
The spatial movement is therefore postulated to the formalized development of the virtual framework, which generates multiple space relations between the interactions of the individual and its sensors, which are enclosed in virtual environments.The development of virtual environments should impose potential in building continuity through the built and the natural environment, recognizing itscompositional and spatial values from supports concealed in similarity, which are paradoxically transferring the virtual framework development into a virtual environment.
In comparison to the natural environment, virtual environment vicinity is important due to its necessary relevance in abolition of generated digital spaces.
The perception of natural environment is perceived as space self-preservation and therefore should expand the virtual environment continuity, reaching spatial mutability which should juxtapose the spatial fluidity acquiring directly open space, which is placing the connection between natural and artificial into a realm of interior-exterior.
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