Back in 2009 when we started this research, we looked in depth at cellular expansions through space and we’ve found that they have an amazing ability to transfer information from one to the other. Now, you might think that the information is transferred the way space is transferred and that the fabric of space holds the sequences of these expansions and therefore, a valid point to suggest that the space is in fact the memory. We know how to create it, but we don’t know how it has been created. The questions through which we hope to unfold a fabric of space.
What is AIS?
AIS is a basic experimental model which acts as a post and beam structure from point 0 to almost infinite. Being able to calculate its own weight, the structure is defining new points of expansion through clusters that quantify three models from our living environment. These clusters are work, live and green.
The structure is also flexible, while its joints are fixed, the post and beam system works perfectly to accommodate movement, while the holes which are left in the expansion connect with other structural supports that takes the place of the bones. AIS is no more than a fabric, which is flexible and can be adapted to cover the ‘bone’s and act as a skin, but also a structure.
Where can be applied?
AIS has been tested in virtual environments and worked for the formation of cities and as mentioned above, robots. This can be adapted and other applications in research because it softness the articulations and a new line in portability can be set.
AIS works very well for property developers and it cuts cost down and also can be 3D printed. The supply chain, the manufacture process and the execution is above any other system.
If you’d like to discover more about the model, you can contact Andrei Toma on 02034758995.
This research project had interrogated the states of connectivity through space and the formation of space through sets of patterns which repeat like in a DNA structure. The analysis consisted of developing formations and groups of materials such as columns that can support each other in an assembly. The result came after experimenting with different sets of algorithms, but the most important function was the angle of these connections.
We’ve discovered that a set of 14 strings, connected to each other create spatial formations that can be multiplied in every dimension to the extent of infinite. The results are amazing.
We’ve created social formations for homes and cities and cities within cities that can work vertically and horizontally without the need for extra structural support, or to the extent where the structural support can be maintained at minimum.
The algorithm it is manufactured to accommodate any shape. We’ve experienced with the formation of a human body we achieved it.
The spaces which are created inside the formations are useful for developing external factors like power cords and other structural support.
The strings are useful for property development and robotics.
We’ve researched a flat pack model of a house that worked perfectly in 4 module formation, but due to computation limitation, we cannot render the human body or a bigger assembly of the AIS.
Further research is needed and we are welcoming private funding. We are based in the City of London , 1st Floor, 1 E Poultry Ave, London EC1A 9PT.
For further information please call 0203 475 8995 and ask for Andrei Toma.
The BlobHouse is a green house prototype which is being developed since 2009 as part of the ICDS Arch research programme. This house it is unique in its way of being a green house as it is designed to match the current economic climate which the world has.
We’ve done research in world wide trends in terms of jobs and economic sustainability and we came to the conclusion that the world needs a change tot the residential market, as there it is not a solid design to sustain and incorporate a green agenda to the meet a Kyoto protocol in world of green development. Our research show an increase in singular entrepreneurial person which are running their own business from home. Other increase is in people working for companies from home. In order to provide a healthy and comfortable environment for these people, the BlobHouse has developed its unique strategy in matching requirements aimed at universal usage for those who work, or own a business environment from home.
The access to the house is made via the enclosed garden which leads to the lounge and the kitchen of the house. A stair leads to the work module which is facing the south of the house to keep the office cool, while the office is also providing heath which is conserved and used to warm up the house.
From the lounge you also have access to the bedrooms above . Also above you will find the toilets which act as duo for office and residential use.
The house has been developed to meet plasticity of intersecting transparency in the whole house, where everything looks private from outside and public inside, where everything is familiar and open.
By incorporating these modules together was with the aim to bring down the cost you spend on your services, but also to give that sense of living the green. Also we wanted to keep the private part of the office routine and not interfere with the lounge, where in most cases of house developments it was a problem.
The Work module sits above all modules and provides views from wide screen covering the module. At the bottom of the module you will find the reception area where the secretary and archives sit. At the top you will find an open plan space to accommodate up to five people.
If you ever ask yourself how this façade will be possible to manufacture from glass, you will find that we’re using only only green materials from which can be recycled. The façade will be made from thermoplastic which gives us the opportunity to make the globe to look like this. This is a prototype and some divisions are made to incorporate and maintain a portability of the house as well.
We will post any new developments which we will find suitable for the open public.
The opportunities which new mapping technologies afford the architect and the urban designer throughout architectural practices offers the capabilities in decomposing the existing architectural image to integrate the human interaction. Offering to the architect the possibility articulate the mechanics of living, adapting to the technological environment while conceptualizing and transferring the the image of the nature to become the tool in organizing compositions and spaces in interior, exterior and urban design for further generations.
The technological environment has provided to the architect the tools in developing the architectural image by extending the image of architecture through various media and wired capabilities.
The new enhanced material capabilities afford the architect to better structure the realm of possibilities, providing more interaction between nature and the built form, a jungle matrix through the architectural image provided by the theories of Peter Eisenman, Antonio Saggio and Derick de Kerchove, which will provide the analysis for the materials with memory capacity.
Man has built spaces, interpreted after the natural form, transferring the graphical reproduction of the natural form into architectural form as described by the theories of David Gissen and the conceptual thought of John Tierney and Dan O’Sullivan.
Human interaction is essential for architect in developing spaces, such as the new mapping technologies would inter-connect the mechanical and the computational generating new sets of forms and surfaces articulated throughout dwellings and urban environments; structural thought provided by Patrick Schumacher and Brett Steele from Architectural Association London and related dwelling case studies of Le Corbusier.
Another urban development is analysed by the University of Tokyo, and on which senses of the places become the realm of structural and functional understanding to bridge the tools for the architect to cultivate architecture’s other environments into integrated places, mapping and integrating the architecture’s environments into the whole building continuum.
Man and the technological environment
“We cultivate and theorize our technological environment today in strange and partial ways, without ever admitting to ourselves that this is what it is, an environment. ” (Kwinter, Sanford 2007:18)
Architecture is the product of our imagination, as Leon van Schaik (2008) has mentioned, ‘architecture is a product of mental space’, which brings together the world, to generate the connections in developing extensive environments, in which we live and share as a community as Furion Barzon (2003) has mentioned.
The mental space is the place where man engages into the journey through space. Dan O’Sullivan (1994) has mentioned, man would engage into its journey to constantly looking for points and signage to interact with, engaging in connected relations between nature and the built environment, engaging into matrix of possibilities as Peter Eisenman (2003) points out.
The journey offers the representation of the projected consciousness, in other terms the built reality, which is in fact a product of repetitive information packets interacting through the built environment into one physical environment as Derrick de Kerchove (2001) points out.
“The architecture of intelligence is the architecture of connectivity. It is the architecture that brings together the three main spatial environments that we live in and with today : mind, world and networks. “ (Derrick de Kerchove 2001:7)
The architectural image developed by interacting connections within our mental space becomes the product in sensing the spatial environments, to become the main interaction into extending the boundary of the architectural image, as Peter Eisenman (2003) has mentioned.
The projected image becomes the main spatial environment in which we live, and which is transferring the mind, the world and the network into becoming the system of connection, as Derrick de Kerchove (2001) has mentioned.
The architecture of intelligence which engages into being the information package embedded with artificial networks, interpreted as infrastructure between physical and the virtual, as Peter Eisenman (2003) points out.
“Connected architecture tackles the management of thresholds and infrastructures between first the physical and the virtual space, but ultimately also the thresholds between mental and virtual spaces even as more and more designers are called upon to interpret new cognitives possibilities.” (Kerchove, de Derick 2001:18)
The projected image of architecture becomes the image of the intelligent architecture. It is consisting of information clusters which is connecting multiple instances of time between different thresholds, between mental and virtual as Derrick de Kerchove (2001) points out, between solid and fluid.
FIG.1 Intelligent environment characteristics (Addington and Shcodek 2005)
The parameters of reasoning and evaluation as defined in Fig.1 reflect within our mental space producing the visual structure which is managing our view and our perception of the built environment through the surrounding space. The interaction between space and the perception of the build environment, is developing the sensorial synthesis, as Paul Adam (2007) has mentioned, ‘the sensorial synthesis is based and formed from patterns interacting impressions, sensations and ideas’.
The sensorial synthesis is the organizational mechanism which is developed not only to give us the sense of space, but also to place us inside, and outside the inhabited space, and in the atmosphere within our physical environment, as shown in Fig.1. It constitutes models for implemented awareness through the organizational mechanism.
“The image of the building boundary as the demarcation between two different environments defined as single states – a homogeneous interior and an ambient exterior – could possibly be replaced by the idea of multiple energy environments fluidly interacting with the moving body.” (Addington and Shcodek 2005:8)
The building boundary of the built environment as Addington and Shcodek (2005) points out is the demarcation between different homogeneous and ambient states of intersecting bodies through space. The interaction generated by the moving body through this particular environment would create multiple energy points, defined as environments which would fluidly interact with the organizational components of the system.
“Embedded within the virtual structure’ (Abstract space, 2007:21), elegance strives for differentiation in dynamic order, examined between expression of values, as Antonio Saggio (2003) points out, and their internal function within the structure concept.
Tendency is to process the virtual into logical cognition and expression as Peter Eisenman (2003) points out, opening characteristics that should attract the social forces into becoming the potential for complexity in change and growth over time.
An essential part of this interrogation between complex and uncertain is relying on perception of the architectural image, that is reflecting on investigations which were developed by fixed meanings: ‘architecture as infrastructure, as interface, as a system of interconnection’ (de Kerkhove, Derrick, 2001:88), distributed at the boundary between art and science, which occurred over time in our history, as an accumulation in time that determined our perception of space.
“At present, the digital is an interface between cognition and expression. With the integration of digital methods, primarily through new media animation software, it is possible to view design acts not only as an on-going process within a larger continuum but potentially as ends in themselves. As substantial DeLanda’s writing, form is always subject to its own internal process, so always becoming. Actualization may be not necessary, or even possible. This stands in contrast to historical views that examined the architectural drawing as a material artefact (albeit a product of social forces).’ (Tierney, John 2007:21)
The accumulation in time in which our perception had developed within the perception of the architectural image, has been, as in animation software packages, manipulated by a coordinate of time.
Time is exponential, ‘change, reversible and reversible’ (Steele, Bret, 2001:15) and storage. This could be patterned by the mass production of goods and services as John Bird (1993) points out, which create an increase in memory storage, by extending the boundary in which we share as a community, as Breet Stele (2001) has mentioned.
The mapping of physical environments it is essential in developing close related spaces to generate efficient connections between occupants and their possible connection in space.
In other words, time has accumulated the information and had generated history and the host. If we generate an ‘articulation’ (Patrick Schumacher, 2007) between time and the logical ‘complexity’ (Patrick Schumacher, 2007), this new fields would extend towards the new ways of developing spaces, as Brett Steele (2001) points out. Space at this instance in time becomes fully interacting with the bodies. As Brett Steele (2001) points out, subjects interacting within the hole continuum should articulate the needs in which they share the most.
Patterns as eating, sleeping, relaxing, becomes the maps in developing embedded spaces, which fully react to the interacting body through space.
By compressing the capsule of space, dividing and assimilating common needs under the same cluster, space becomes efficient as, shown by Brett Steele (2001).
If this gives the point of interaction with the built environment and the natural ecosystem, the connection necessary to place them seamless together, is located within the architectural design.
In this view, a representation of moments through duration, ‘emphasising the analytical ability of the mind’ (de Kerchove, Derrick, 2001:89) is generating idealized static objects located in fixed spaces, creating fixed logical links as Brett Steele (2001) points out.
This connection could be the link between the complexity of our natural environment and the architectural image.
“Screens, connections, and electronic interfaces are all around us and live contemporaneously in flexible organizations and trans-typologies. Architecture takes on life; it becomes an electronic and interactive organism, a new type of space is coming to light, indifferently real or simulated, two dimensional or three dimensional, the space makes everything contiguous, mixed, contaminated. The sense of things is dispersed in an uncontrolled dissemination. Velocity is no longer physical but is the thought, absolute” (Barzon, Furion 2003:10)
The embedded space, linking all the interfaces and components into one electronic device, developing and assimilating the traces of our movements and behaviours through space. The of information in packets of rules, codes, forces, separated into categories to be accessible and at the same time transferable.
These groups of packets, are connected, as Steele Brett (2001) points out, leaving the connection between human and electronic interfaces, to creatively develop connected and flexible organizations.
World Wide Web introduces the elaboration of new multiplicity, cross-operable electronic interfaces, which becomes the fundamental boundary between human interaction and virtual interactive space, suggesting the exploration of form as Brett Steele (2001) points out, to blend the World Wide Web, to become the embedded mechanism which behaves as the ‘cognitive and intelligent phenomenon’ (de Kerchove, Derrick 2001:21).
As in virtual spaces, the accumulation in every ramification should process the information into logical expression, giving to the spatial experiences the tendency to trans-relate between one another. If taking into consideration the classifier of the classifier of the projected image, into virtual entity, rather than a concept of experience, than the classifier of the projected image would be in transit with the perception of experiences as Barzon Furion (2003) points out.