Cloaking Boron Carbide – Invisible army armor

Recently, while researching through an oxygen bomb structure that could transform the life on Mars, I also discovered an interesting pattern in developing an Invisible army armor. This invisible army Armour is special because it can deflect light particles which makes it invisible.

Because the structure of the invisible army Armour is made from Boron and Carbon it can be used in combat as a heavy duty shield.

Now the structure Boron is a perfect bond for the electrons to create bonds with the carbon electrons which use only 1/3 of their energy to encapsulate the links. The 2/3 of the energy is stored in the electrons which makes them to absorb to the light particles. This way the link between boron and carbon is strong, but it creates the diamond light pass effect.

As you can see in the picture bellow, the structure of the material follows a pattern that it is similar with the diamond one shape.

invisible-army-armour

 

Now, the diamond shape has been designed in such a way that it absorbs light only from one side. As for the other side, the structure does not reflect entirely. The material is solid, as any other body armor.

What are the benefits of an Invisible army armor?

With this structure we can make objects to cloak based on their position with the observer. As an example, when this is applied to a tank, the object becomes fully invisible on a perpendicular trajectory with the object. The object can be invisible up to a degree of 120, from where it becomes fully solid.

So how this works? Basically, the object can transform the light trajectory through a system of angled connections which makes the light to be bounced on surface. The electrons of the connections which make the surface, they absorb light, thus the surface is completely invisible. The light in a diamond structure is absorbed by its electrons. Here the light is bounced from surface to surface until the exit point and it is being absorbed by the electrons.

Boron Carbide - Invisible armorNow, from a soldier perspective this will give the benefit of an army to become fully hidden into enemy territory. More or less, it advances any position on ground, air and space.

Invisible armour. Know the hide from inside.

If you’d be interested in buying the technology, please do not hesitate to contact Andrei Toma for more details.

Connecting and Mapping the built environment

“Embedded within the virtual structure’ (Abstract space, 2007:21), elegance strives for differentiation in dynamic order, examined between expression of values, as Antonio Saggio (2003) points out, and their internal function within the structure concept.

Tendency is to process the virtual into logical cognition and expression as Peter Eisenman (2003) points out, opening characteristics that should attract the social forces into becoming the potential for complexity in change and growth over time.

An essential part of this interrogation between complex and uncertain is relying on perception of the architectural image, that is reflecting on investigations which were developed by fixed meanings: ‘architecture as infrastructure, as interface, as a system of interconnection’ (de Kerkhove, Derrick, 2001:88), distributed at the boundary between art and science, which occurred over time in our history, as an accumulation in time that determined our perception of space.

“At present, the digital is an interface between cognition and expression. With the  integration of digital methods, primarily through new media animation software, it is possible to view design acts not only as an on-going process within a larger continuum but potentially as ends in themselves. As substantial DeLanda’s writing,  form is always subject to its own internal process, so always becoming. Actualization may be not necessary, or even possible. This stands in contrast to historical views that examined the architectural drawing as a material artefact (albeit a product of                                                         social forces).’ (Tierney, John 2007:21)

 

The accumulation in time in which our perception had developed within the perception of the architectural image, has been, as in animation software packages, manipulated by a coordinate of time.

Time is exponential, ‘change, reversible and reversible’ (Steele, Bret, 2001:15) and storage. This could be patterned by the mass production of goods and services as John Bird (1993) points out, which create an increase in memory storage, by extending the boundary in which we share as a community, as Breet Stele (2001) has mentioned.

The mapping of physical environments it is essential in developing close related spaces to generate efficient connections between occupants and their possible connection in space.

In other words, time has accumulated the information and had generated history and the host. If we generate an ‘articulation’ (Patrick Schumacher, 2007) between time and the logical ‘complexity’ (Patrick Schumacher, 2007), this new fields would extend towards the new ways of developing spaces, as Brett Steele (2001) points out. Space at this instance in time becomes fully interacting with the bodies. As Brett Steele (2001) points out, subjects interacting within the hole continuum should articulate the needs in which they share the most.

Patterns as eating, sleeping, relaxing, becomes the maps in developing embedded spaces, which fully react to the interacting body through space.

By compressing the capsule of space, dividing and assimilating common needs under the same cluster, space becomes efficient as, shown by Brett Steele (2001).

If this gives the point of interaction with the built environment and the natural ecosystem, the connection necessary to place them seamless together, is located within the architectural design.

In this view, a representation of moments through duration, ‘emphasising the analytical ability of the mind’ (de Kerchove, Derrick, 2001:89) is generating idealized static objects located in fixed spaces, creating fixed logical links as Brett Steele (2001) points out.

This connection could be the link between the complexity of our natural environment and the architectural image.

            “Screens, connections, and electronic interfaces are all around us and live contemporaneously in flexible organizations and trans-typologies. Architecture takes  on life; it becomes an electronic and interactive organism, a new type of space is coming to light, indifferently real or simulated, two dimensional or three dimensional, the space makes everything contiguous, mixed, contaminated. The  sense of things is dispersed in an uncontrolled dissemination. Velocity is no longer  physical but is the thought, absolute”                         (Barzon, Furion 2003:10)

The embedded space, linking all the interfaces and components into one electronic device, developing and assimilating the traces of our movements and behaviours through space. The of information in packets of rules, codes, forces, separated into categories to be accessible and at the same time transferable.

These groups of packets, are connected, as Steele Brett (2001) points out, leaving the connection between human and electronic interfaces, to creatively develop connected and flexible organizations.

World Wide Web introduces the elaboration of new multiplicity, cross-operable electronic interfaces, which becomes the fundamental boundary between human interaction and virtual interactive space, suggesting the exploration of form as Brett Steele (2001) points out, to blend  the World Wide Web, to become the embedded mechanism which behaves as the ‘cognitive and intelligent phenomenon’ (de Kerchove, Derrick  2001:21).

As in virtual spaces, the accumulation in every ramification should process the information into logical expression, giving to the spatial experiences the tendency to trans-relate between one another. If taking into consideration the classifier of the classifier of the projected image, into virtual entity, rather than a concept of experience, than the classifier of the projected image would be in transit with the perception of experiences as Barzon Furion (2003) points out.

Mapping Options
Mapping Options

 

Mapping futures – human and the built environment

Mapping the material

The architectural image transfers the information embedded environments by the moving body to ‘respond and support human use and activities through through the provision of specialized information'(Addington and Shcodek 2005:8) into becoming the ‘smart materials‘ (Addington and Shcodek2005:205).

The interaction generated through the environment  is determined by the interconnectivity defined by body and mind as Derrick de Kerchove (2001) points out.  Every memory acts as a reminder through the suggested space which are defined within the limits of  the surroundings of the mental space, ‘between mental and virtual‘ (Kerchove, de Derick 2001:18).

 Mapping the body

“Words are difficult, but the sound, motion and imagery can really give you the feel”                                                                                                   (New Scientist 2009)

The sensory experience, has the capability to enhance the mechanical power of sensors into becoming the reading mechanism of the human body. As shown in Force Field at the Science museum in London, the experiences lived by the astronauts can be re-translated into remotely architectural products, which act on energy impulses. The body becomes to product of sensorial bounds where the feelings are determined by the electric impulses. As Addington and Shcodek (2005) points out, it is the ‘smart materials’ which articulate various types of products to become the bridge between the manifestation of the material and the actual behaviour of the technology.

 Mapping the dwelling

            “A building cannot be treated as an autonomous object; the architect must also think about its impact and interaction with a variety of systems that no one would consider remotely architectural.”                                     (Addington and Shcodek 2005:226)

The designs which Addington and Shcodek (2005) points here, are the information embedded systems where the interaction between building and environment becomes the variety of the systems, where in the architectural image would engage with other information media, that no one would consider as being architectural.

The example of dwellings which Brett Steele (2001) points out, are the buildings which already implement and better the natural environment to achieve an efficient state, in order to communicate with the user, before and after the construction of the dwell, to perfectly adapt to user’s needs.

It is one of the few conceptual dwellings where the World Wide Web is incorporated into the user’s needs before building the community. It is the map which assimilate the information about the user in order to build a better place. It is the logical assimilation of similar things, which articulate the same behaviours under the same roof, where changes and movements are fluidly transferring the spaces to become the potential in building a new one. As Brett Steele (2001) points out, it is the symbiosis which moves different spaces to become one symbiotically generated, which incorporates and maps the development for the future dwellings.

 

Mapping the urban

Applying logical distributed systems, as shown by Brett Steele (2001), in traffic analysing systems, generate redistribution based on the analyses gathered into previous interaction with the human activities, by reading the data from the video cameras.  In this case the system has been already classified into dynamic linear patters, as being streets, and junctions as being the intersection between at least two dynamic linear patterns.

Classifying the dynamic linear patterns with the classifier of the activities developed by the dynamic linear pattern into codes of interaction, which transfers the information into sets of visual patterns (coloured patterns depending on the activity at one defined point within the given spatial interactivity), and places the information gathered into packets of information. The dynamic linear patterns are then transferred to the visual receptor as Kamijo Lab. (2009) points out.

The information gathered into previous interaction, is placing the visual receptor into direct negotiation with information gathered from the whole grid of dynamic linear patterns.

Connecting them together is accentuating the receptors with large packets of information. The information is stored and negotiated between other connections. This is helping the system to understand the traffic positions within the chosen grid which is than redistributed through the flow of the grid, transferring large loads to other routes creating a homogeneous flow within the city street grid.

The information packets are equilibrated at the same ratio.  This is achieved by transferring the information through traffic lights signals, managing their possition based on the information gathered. This is helping to keep the traffic into continuous flow, helping drivers and city transferability.

An example is being developed by University of Tokyo which is able to measure and monitor the movement patterns of the pedestrians and vehicles. By processing the images from video cameras, they are able to provide close up monitor to avoid accidents, to increase the response time and to redirect patterns.

                         ‘Toward the goals of efficiency and safety, we developed a precise tracking algorithm based on the Spatio-Temporal MRF model which is able to track both pedestrians and vehicles simultaneously against occlusions in the images. During the past few years, this model has been practically applied to acquire traffic flow statistics.                           However, in this paper, we present an improvement of the S-T MRF model so as to deal with flexible objects such as pedestrians as well as rigid objects such as  vehicles. Based on experimental results, this model was able to simultaneously track pedestrians and vehicles against occlusion even in very cluttered situations.                                    Consequently, the improved S-T MRF model was proven to be effective for traffic monitoring at urban intersections.’                                                (Kamijo Lab., 2009)

 

The accumulation of information generated by this process of interaction between the build environment and the natural environment is turning the reality of the urban streets into a digital interface, a display monitor.

Visual sensors, which are the visual receptor for a junction, are placing the information technology at the extension between human body and natural environment. In this case architectural object becomes sensible to human interaction.

Traffic Management Patterns

FIG. 3 – Traffic analysis (Komijo Lab, 2009)

Street Traffic Patterns

FIG. 4 – Traffic colour analysis (Komijo Lab, 2009)

Another example of sensor embedded construction is the St Anthony Falls Bridge which makes the connection between natural environment and the built environment to blend, to respond in real time to interferences, to discover and predict patterns within the internal structure.

                         ‘It has an embedded early-warning system made of hundreds of sensors. They  include wire and fibre optic stain and displacement gauges, accelerometers, potentiometers and corrosion sensors that have been built into the span to monitor of  structural weaknesses, such as corroded concrete and overly strained joints.

On top of this, temperature sensors embedded in the tarmac activate a system that  sprays antifreeze on the road when it gets too cold, and a traffic-monitoring system alerts Minnesota Department of Transportation to divert traffic in the event of an accident or overcrowding.’  (The Economist, 2009)

Information accumulated from this process it is able to interact with the environment and its changeable nature, being able to deliver the information needed to generate and restructure a new pattern which interacts between architectural geometry and the architecture as an embedded organism as Peter Eisenman (2003) points out, simulated into a digital environment, and differentiated in natural form.

Similar embedded digital environments are developed by IBM to better articulate the existing connections between the building itself, but at the same time, to better articulate the connections with the natural environment. A building is no more a static object placed into a physical space, now is instrumented to interact intelligent through the surroundings, in some case being able to make individual decisions, which will affect the community as a whole.

             “Instrumented: Today, many of the systems that constitute a building are managed independently — and many of them are not managed at all for their occupancy, energy use    or thermal effect, due to a lack of sensors and monitors that would be needed to do so.

            Interconnected: A lack of standards for measuring energy use and carbon footprints isolates buildings’ systems from each other and makes practices that can control and manage energy use more difficult to implement. And the lack of standard interfaces across the broad array of  devices and systems in a building makes managing them from a central point or plan nearly impossible.

Intelligent: But with an instrumented and interconnected building, building owners and    tenants can make better decisions about the building’s energy use — and can often rely on the green building to “make those decisions” itself. Additionally, smart policies — new government standards for energy efficiency and incentives for architects, builders,      developers and owners, so that savings on future operating costs can go to the people making the upfront investments — can combine with incentives for utilities to achieve a    reduction in buildings’ demands for energy and water.’                                                                                                                                                                    (IBM – Smarter planet, 2009)

Is the connection with the information technology the pathway in directing the architecture towards new corporeal formations of spaces directed by architecture of logic and cognition as Derrick de Kerchove (2001) points out.

It is the new architectural form of the articulation in which man attempts to define the possibilities of space, to connect the spaces into becoming the main development in architectural practices.

Space is at the boundary between physical negotiation of logical cognition, and the formal representation of abstract thought as Dan O’Sullivan (1994) points out, than the represented form is interacting the connections of space into becoming the interactive space.
As Furio Barzon (2003) points out, symbols are taking the trajectory of signage which is placing the information into points of communication, generating physical interaction. In this way, space is becoming inter-connected by articulated points, generating forms of flow from packets of information through the entire system, which articulates and expands continuously, creating the framework for the embedded mapped world.

 

Light: a space propaganda

In order to saturate its ‘blank state’ as space, and in order to generate the needed contrast in the interaction with the human mind, the light embraces a range of intensity patterns generated at the meeting point with another pattern; in most cases matter.

The most important characteristic of light is the intensity pale which carries the repetitive patterns released in continuity  and therefore is modulating itself through space, being independent through radiation, which is constraining the patterns to keep the light in its minimal enclosure, and tiling only arrays of repetition in directions where the light is not constrained by any manipulation, this way the light patterns bettering only towards infinity. If light hits a meeting point within a density zone the dimension of the beam reproduces and organizes a constructive expansion on its surface, generating patterns similar with the surfaces placed in interaction. Patterns differ in sizes and shapes depending on the light intensity, and the reflectiveness of the material.

I have experimented through simple steps, repeating the static patterns( materials) and generating different types of intensity and color, to develop how light could implement a new meaning for the given space, in different instances. As we see in first five instances the intensity is high, generating large patterns on the given surfaces, forcing light to the entire capacity of the space. In the last three instances I lowered the intensity which made the space harder to read, but it generated new points of interaction, excavating the view towards light, leaving the space in its original ‘blank state’.

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